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WebMar 15, 2024 · Delete all video memory objects (surfaces, textures, state blocks) and call Reset () to return the device to a default state. If the application continues rendering … WebAug 18, 2007 · Each stage of the rendering pipeline has a set of inputs and outputs - it is necessary to link these together correctly in order to ensure the data flows correctly (etc..)Your debug message is saying that the input assembler and vertex shader stages are unable to link because the output of the input http://duoduokou.com/android/61083624708441412214.htmlcamp atterbury in address