WebFeb 3, 2024 · Add a check that only plays the clip if it isn't currently playing. You can find whether an object is near another object with the following code: float distance = Vector3.Distance (object1.transform.position, object2.transform.position); float maxDistance = 10.0f; bool isNear = distance <= maxDistance; WebJun 15, 2024 · I'm currently struggling to get my enemy to detect the player, go over to him and attack. I've tried setting up a Raycast from the enemy for it to see the player, but I can't get that to work, despite managing it with the player's bullet hitting the enemy. At the …
How can I make Enemy follow the player in unity
Web2 days ago · The enemy has a Box Collider 2D and a Rigidbody 2D, the FOV only has Box Collider 2D. The enemy checks if a bullet is hitting him and takes . ... Unity Survival Shooter Enemy taking no damage - Android. 0 Survival Shooter unity enemies wont take damage. 2 Player attacks another player, both take damage since both are colliding. WebApr 11, 2024 · I made an enemy in unity that should come after you but if you walk upstairs he goes trough the stairs like there is nothing for him. Pls I really need help. I tried to check the layers, the rigidbody of the robot, the box coliders and NavMesh Obstacles but nothing work. c#. unity3d. migraine with aura is best defined as
unity3d - How to block one collider behind another in Unity
WebApr 11, 2024 · Unity 1 Prefab 2 different hitboxes but both detect and do the same. I made a Prefab (Enemy) and a object to that (Field of View). The Enemy has Box Collider 2D and Rigidbody 2D, the FOV only Box Collider 2D. The Enenmy moves from right to left by rb.velocity, and checks, if a bullet is hitting him. So far so good. WebAug 11, 2024 · FULL 3D ENEMY AI in 6 MINUTES! Unity Tutorial:Today I made a quick tutorial about Enemy Ai in Unity, if you have any questions just write a comment, I'll ... WebMay 4, 2024 · Newb here and I trying to determine “best” pattern for a NPC to detect a player. I’m currently using raycasting to have the NPC basically look for a player, but I also want the NPC to be able to maybe “hear” a player behind them. I thought about putting an invisible part around the NPC and detect collision, but that doesn’t feel right. I see a lot … migraine with aura and mht