WebOct 7, 2024 · You can check if a game object is destroyed by comparing it to null. GameObject has a special overload for the ==-operator which which returns true when you compare a destroyed object to null . Here is a method you can add to the behaviour which contains the code snippet from the question which checks if all the spawned objects are …WebFeb 13, 2024 · 12. There are 2 possible ways to do this. If your object has a renderer, you can use renderer.bounds.size, which will return a vector with the height and width (and depth, if it is in 3D). You can also get the width …
The 5 Ws of arrays with Unity by Benjamin Calvin - Medium
WebOct 10, 2024 · ok in normal c# you could just say GameObject[] g = new GameObject[3]; then some where in code say g.length or something of the sort but i cannot find anything … gameObjects = new Listrockabye a bear
Check if all tagged GameObject are destroyed
WebWell I came here looking for an objects unit size. I tried Mesh.size, but wasn't the objects unit size. Since it tells you the size of the mesh, not of the scaled mesh. WebFor my 2D sprite GameObject your code gave me a w=-19 & h=1. I know my GameObject is 6840 unity units wide and 504 units tall. The sprite itself is 360x504 pixels with Pixels per Unit = 1. And the Transform Component of the GameObject has X Scale of 19 and Y rotation of 180. I see that your w is negative because you're not accounting for ...WebNov 22, 2016 · You can get the first child of a GameObject with the GetChild function. GameObject originalGameObject = GameObject.Find ("MainObj"); GameObject child = originalGameObject.transform.GetChild (0).gameObject; You can get other children by providing index number of the child GameObject such as 1,2,3, to the GetChild function.rockabye aphmau