WebWithout lag compensation neither the lagger nor the normal player would hit each other because cliant info and server info would be all over the place and youre just shooting at … WebJan 10, 2024 · cl_predict 1 cl_interp 0.031000 cl_interp_ratio 2. 2024-01-09 15:01. #4. Twistzz . JC_123. it depends on your connection's typical latency, whether you have lag spikes, your pc, whether Source engine is being fucky today or not, allignment of the moon and sun, what you had for breakfast this morning, etc. there is no "right" setting but go ...
Multiplayer Lag Compensation - Vercidium Blog
WebAug 5, 2024 · lag compensation is partly client-sided, and sadly that part is the one that decideds whats a hit. #1. lewdicrous. Aug 7, 2024 @ 3:57pm ... valve is being really slow to patch the interp abuse and likely won't ever rework backstab mechanics that break when latency gets involved WebOct 11, 2024 · Elvince January 25, 2016, 9:54am #6. You should look at UT again. It’s implemented in it. In fact, they are saving all player position, when you shoot with “lag compensation”, they take the position of all the players at that moment and check for a hit. Be aware that UT is using capsule only collision, so if you want perfect mesh it, you ... classic lincoln cars for sale on hemmings
Lag compensation - Official TF2 Wiki - Team Fortress 2
Webthere's a "cl_interp 5" meme that tries to abuse this lag compensation mechanic by setting your lerp time to 500 ms so when you fire a hitscan weapon, the server will rewind hitboxes by over half a second . For the sake of truth and better understanding, "cl_interp 0.5" is 500 ms. 5 would be way over the maximum – five entire seconds, that is. WebDec 21, 2024 · Interp is csgo's calculation algorithm for lag compensation. It affects where your shot is determined to land on the server input. There is a trade off in this … WebFeb 21, 2024 · I mostly followed this Lag Compensation guide by Photon PUN here to setup my scripts. I started using this script instead of the Photon Transform View Classic, and my players were successfully being updated in both screens (albeit still laggy...). On this video, changing sterilization and send rates are mentioned. classic limavady lunch menu